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Radio Philadelphia

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In the review of Homefront: The Revolution we talked about how the shooter of Dambuster Studios has gone through a troubled development, passing from hand to hand until a completion that in itself is a great victory for the authors and the new publisher of the project, Deep Silver.

 

A nice title, rather demanding on the first, with a sandbox full of things to do but at the same time too general in terms of design, poorly valued as regards some mechanisms and a bit ‘too repetitive in secondary missions.

 

After a few months, here we are analyzing The Voice of Freedom,an extra chapter set before the events of the base game campaign, in which we play the role of that Benjamin Walker who comes on stage during the introductory stages of The Revolution to save the protagonist of the adventure , Ethan Brady, and encourage him with his capture to commit to ensure that the city can free itself from the yoke of the invading army.

Homefront: The Revolution – The Voice of Freedom is an interesting but too short and limited prologue

SHORT BUT INTENSE?

Speaking of expansion for The Voice of Freedom is clearly exaggerated: the DLC created by Dambuster Studios consists of a single mission, which you can complete within half an hour and that unfortunately loses again the opportunity to better characterize the figure of Benjamin Walker , the “voice of the Resistance”, the charismatic leader who, speaking on the radio, has the ability to rekindle people’s desire for freedom and encourage them to act together to restore Philadelphia to their citizens.

Radio Philadelphia

To this we must add that the new enemy faction that is introduced in the DLC, “The ’90”, whose members stand out in the official images, is completely anonymous and devoid of any thickness: at first stresses their cruelty towards the Resistance, then everything is lost in the simple gait of action. You can access the package from the game’s main menu, in the “history” option, regardless of whether you have completed the campaign or not.

 

The structure of the episode sees us intent to overcome a hot area of ​​the city in order to reach a safe haven, but to complete this goal we will first face several groups of enemy soldiers without being able to rely on equipment worthy of the name, at least until we have reached the final stages of the mission.

With the pistol in hand and a few shots in the magazine, we will have to circumvent the opponents and eliminate them silently whenever possible, quickly overcoming some outdoor locations to go down in the subway tunnels and subtract, therefore, to detect devices flying from the KPA.

UNDERGROUND

Once in the tunnels we will have to face an unexpected threat, represented by the rebel faction hostile to the Resistance we were talking about earlier. We will not have a chance to discuss with these people, so in order to survive we will have to eliminate them one at a time, even here preferably silently.

After traveling long distances in search of an electric generator, in fact, we will find ourselves in the middle of a hostile location and there will touch well our actions to get out alive, also because a possible game over would bring us back to the beginning of the sequence.

 

By studying the movements of some enemies we can take advantage of when they give us their backs to get them out with the knife and move on to the next target, until we can move without too many problems to move to the elimination of an armored vehicle that moves along the tracks and whose turret could kill us in a few moments.

 

Collecting materials around (and the shotgun, which is indispensable in case something goes wrong) will therefore be of vital importance for building explosives and strategically placing them along the cart, causing serious damage and destroying it with three detonations.

 

After that it will only be necessary to activate the generator, recover a motorbike and fly off before the continuous explosions on the surface make the tunnels collapse, in the light of a simple but undoubtedly spectacular sequence.


Stellar panservice

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Find yourself there, in the middle of the world of Star Wars (to put it as nostalgic for the Italian name), which comes to life through a first-rate graphic compartment, surrounded by the swarm of blaster shots, exchanges of beats and other sound effects left impressed indelibly somewhere between the ear, the brain and the heart, while in the background imperious gallops the immortal scores of John Williams is an intoxicating experience. The exaltation can also last just a handful of games or even a few months, depending on how much more compelling the game formula is to support, but unless you are not intolerant to the imagery created by George Lucasyou can not remain impassive in front of the way in which DICE was able to catch its soul, giving it body through the audiovisual wonders of Frostbite. 

 

The fanservice served on a plate of silver, in short. At the outings among the deserts of Tatooine, the frozen expanses of Hoth and the forests of the Endor Moon are finally added one of the long-desired courses by fans, the Death Star, which also brings with it those that were seen as absent little justified , or the battles in space.

Have we reviewed Death Star, the definitive Star Wars DLC: Battlefront?

USE FORCE, LUKE

With Death Black, DICE has been able to license virtue. The main feature of this paid content is in fact the new Battle Station mode, which reconstructs in a playable form the ending of Episode IV: A New Hope.It is a type of game structured in three different moments, which alternate the two souls of Battlefront (fighting between stellar and infantry fighters), refreshing both.

 

The first round sees Rebellion and the Empire face off near an asteroid field, with the first committed to breaking down the Star Destroyers and the latter who, of course, must prevent it.

 

The presence of specific objectives, made available under certain conditions, a bit like Assault Walkers, makes this mode more structured and tactical than the usual Hunting Squadron.

 

And the gameplay comes out well, considering that the fact of wrestling between detritus and floating wrecks brings with it many ideas regarding dogfight and opportunities to test their talent as pilots compared to the air spaces that are substantially unpaved so far.

 

The second phase takes place inside the Black Death, obviously reconstructed with a wealth of details (you can also visit a certain waste disposal company …).

 

Here the game resembles a sort of Playload, with rebels having to venture inside the base, to reach R2-D2 (which, as you know, has in memory the data to destroy the final weapon of the imperials), and return on the bridge, to extract it. ). Here the game resembles a sort of Playload, with rebels having to venture inside the base, to reach R2-D2 (which, as you know,

 

has in memory the data to destroy the final weapon of the imperials), and return on the bridge, to extract it. ). Here the game resembles a sort of Playload, with rebels having to venture inside the base, to reach R2-D2 (which, as you know, has in memory the data to destroy the final weapon of the imperials), and return on the bridge, to extract it.

Stellar Fanservice
Stellar Fanservice

The map, as spectacular as it is ordinary on a planimetric level, is not particularly brilliant and the dynamics do not change much compared to the chaotic routine and the banner of spam that ends up to mark the battles in the closed Battlefront. If nothing else, the particularly high pace imposed by the objective, which forces a nearly continuous forcing, both in “going” and “return”, makes the action always rather intense, suitable to describe the importance of events.

 

In the next fraction you return to the outside, back in the saddle of the fighters, flying over the surface of the Death Star. The events of the film are well transposed from celluloid to pixels, entrusting the rebels with the task of supporting the comrades, seeing eventually falling on the responsibility of slipping between the claustrophobic channels of the structure and attempt to launch the decisive blow for victory. Exactly like it happened to Luke Skywalker.

 

The impression of reliving as protagonists the final lines of the chapter that almost forty years ago gave birth to the brightest star in the sci-fi universe is really powerful, while playing in these situations.Quite a bit resized, however, Morte Nera comes out when you want to try some other mode,

 

having to be satisfied with the only Squadrone di Caccia (in the spatial areas just described) and Elimination (in three different areas of the interior of the base). In addition to routine additions but still appreciated as a pair of new cards, Ala-X Red 5 (Luke’s hunt) and the Advanced TIE (Vader’s), two new heroes, Chewbacca and Bossk, enter. Requested loudly, the Wookiee does not disappoint, revealing a powerful character and at the same time flexible, thanks to the versatility of his crossbow.

 

Not even the bounty hunter, who has a considerable firepower, combined with some characteristics at the limit of the superhero that derive from his belonging to the Trandoshani breed. Finally, the new entries in the arsenal are really good: the TL 50,

 

a blaster that, in addition to shooting swirling triplets, has a loaded concussion shot, and the K-16 Bryar, a pistol also equipped with a secondary function similar effects, valid on the medium-long range. Too bad that as usual by now they must be unlocked through the Hutt Contracts, getting into that perverted spiral that pushes the chase of in-game currency and requirements that oblige you to get lost in lengths or after pretentious targets.

Launch in space

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Fractured space review

On the lever of the great success obtained by exponents of the MOBA genre (Multiplayer Online Battle Arena) as League of Legends and Dota 2, it is some time that this acronym is used to gather a multitude of games. In reality, these are titles that often have little in common with each other, if not a game framework on which each development team then builds its own way.

Fractured Space Gameplay

 

In fractured space single player, a game we are dealing with today, we do not find the classic fantasy setting of the genre, but giant ships ready to fight each other in space. For the guys at Edge Case Games this is a formal-only debut, as the Guildford-based studio can rely on some experience in the field of stellar fights.

 

As certainly will know who followedour coverage dedicated to Fractured Space  , the team includes in fact a large part of the team already seen at work in 2013 on the appreciated Strike Suit Zero .

 

After the positive experience with the latter was filed, the developers decided to focus on a more ambitious project, starting work on Fractured Space: after almost two years in Early Access, the free-to-play game finally saw the its official launch a few days ago.

From the developers of Strike Suit Zero comes Fractured Space: that’s why he convinced us!

ALPHA, BETA AND GAMMA

As we had already seen in the trial of a few months ago, compared to our first contact with Fractured Space the game has seen the arrival of some news, but leaving the plant at the base rather unchanged. The work of Edge Case Games is in fact revolved around the mode called Conquest, in which two teams composed of five players each clash. 

 

The points in which Fractured Space meets the MOBA genre consist precisely in the foundations at the base of the gaming experience, starting from the final goal of the two sides that is to destroy the opposing base. The map is divided into a group of quadrants that forms a kind of cross, at the vertical vertices of which there are two structures to be destroyed.

To attack the enemy base, teams can move by performing space jumps through two different “lanes”, identified with alpha and beta names.

 

Only by conquering the opposing bridge in one of these two quadrants is it possible to access the area of ​​the enemy base, but it is good and right not to ignore the central extraction: it is thanks to the control of the latter, in fact, that ships can grow in level to become more powerful. The central quadrant is instead identified with the gamma name, and contains an area that at regular intervals of time allows the team that conquers it to obtain important bonuses.

 

At the matches of the Conquest mode, usually around thirty minutes long, there are those of Frontline, the second type of game wanted by developers for those looking for a different experience, more oriented to “hit and run”.

 

In this case, in fact, all the fractured space ships are placed on a single area of ​​play, engaged in the usual conquest of the opposing base. When a timer expires, the respawns stop working, thus turning the game into an elimination game where the team to which the last surviving ship belongs wins. This is a good variation to the Conquest mode, especially in light of the fact that at least for the moment Fractured Space steam can not rely on other maps.

 

In addition to the tutorial, quite well done and always available to clarify any basic dynamics, the game also provides an offline mode, in which to give life to clashes that also see ships controlled by artificial intelligence.

Fractured space release date

  • November 20, 2014
  • Developer:Edge Case Games
  • Publisher:Edge Case Games

Fractured space system requirements

minimum
Operating system (64 bit only at present) Windows 7 SP1 / Windows 8 / Windows 8.1
Processor : 2.3+ GHz
Video Card : Feature Level of DX11 and 11, SM5
RAM : 4 GB
Disk Space : 2 GB
recommended
Operating System : 64-bit Windows 7 SP1 / Windows 8 / Windows 8.1
Processor : 3.40 GHz
Video Card : Feature Level of DX11 and 11, SM5
RAM 8 GB
Disk Space : 2 GB

The case where it is better in no way than this way

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 Fear Effect sedna review

In general, Sedna is the goddess of sea animals in Eskimo mythology. The hostess of seals and walruses, in addition, rules the realm of the dead and has fun as best she can.
One of the myths, for example, describes how Sedna had gnawed at her own father’s hand, because she was incredibly gluttonous.
For which she paid: she was thrown into the sea, where she died, and then became the mistress of deep-sea monsters and turned her fingers into whales and sea lions. In other myths Sedna appears as an innocent girl, then as a greedy woman, worthy of the strictest punishment. In a word, the legends around it are interesting – much more interesting than Fear Effect Sedna, on these legends and founded.

The main question that I have for this game and its creators is why.

Why did you have to shoot an action with isometric and tactical mode, if neither of these does not work anyway? Why was it necessary to build a story around the Eskimo mythology, if  there is still no sensible story in Fear Effect Sedna ? Why was it necessary to revive Fear Effect exactly in this form, if the forces and money for a decent game for developers still not enough?

 Fear effect sedna gameplay

 

Most likely, then, that all the staff of the small French indie studio Sushee really love the first two games. That’s why they decided, with the support of Square Enix Collective, to remind the players of a series popular among PlayStation owners in the early 2000s. True, admittedly, several serious mistakes that Fear Effect can not only re-consign to oblivion, but also finally bury.

Review of Fear Effect Sedna. Game Review - Image 2

And sorry – a series of cool! And in a  separate article I explained in detail why. In short, the first two Fear Effect are a crazy mix of completely incompatible things, including futuristic Hong Kong, triads, monsters from Chinese mythology, mercenaries, zombies, and in the second part also lesbian relationships. All these elements Sushee tried to transfer to Sedna. True, the whole game of this did not work.

Review of Fear Effect Sedna. Game Review - Image 3

Unlike the previous parts that worked on the mechanics of the early Resident Evil (fixed camera with animated two-dimensional backdrops), the new  fear effect sedna ps4  is an isometric shooter, similar in gameplay to, say, Lara Croft and the Guardian of Light, but in quality it is noticeably inferior to it . In Sedna, there is absolutely no sense in the dynamics of shootings – although there is a dynamic there, if most often both heroes and enemies simply stand in place in a meter from each other and burn.

 

You can, of course, run around level and somersault to make it harder for the character to get into, but in reality you can not, because the levels are tiny. It really makes sense to move only in battles with bosses, but this is still a hassle: for the first five seconds you understand what attacks you will be striking, and then 20 minutes running around the enemy, trying to get into it.

Oh yes, Fear Effect Sedna is also a tactical action, so at any time you can put the game on pause and give the characters (at the same time there may be up to five) instructions.

 

And now you have assigned the order of actions, instructed one of the characters to shoot from the crossbow, another – to put the turret, the third – to throw a grenade, and then paused and … the enemies ran up to your detachment closely and shot all at close range. Neither the turret, nor the grenade – except that the crossbow had time to shoot, but the bolt flew past the enemy.

Review of Fear Effect Sedna. Game Review - Picture 5

Do not even hope that the characters themselves will make something out there – they will stand still and shoot out of ordinary pistols until the last. Especially funny it looks in the battles with the bosses, when the heroes are more than one – while you are rushing around the enemy, the rest do not even move and will humbly accept all the damage before their death.

And no, putting the game on a pause every three seconds and giving instructions to all in a row does not make sense – because of the monstrous hitboxes the heroes will still die pretty quickly. So we have to take someone under direct control and deal with the situation alone.

And so the whole game, the conditions for five hours of passage will never change: how you suffered from local boevki in the first shootout, and finish in agony before the final cutscene.

 

Acuity adds stealth, which, ahem, is. It also does not work, but you should know that you can (sometimes) sneak up to the enemy from behind and stick a knife in his back. It does not work either because the enemies notice the heroes incomprehensibly how, or because it’s much easier to shoot all of them than to run five minutes before the enemy and on the way to stumble upon his friend who will see you.

In Fear Effect Sedna, even the wild setting has managed to lose in charm. Here, too, everything begins in Hong Kong, one after another there are familiar heroes, the girls of Hahn and the Rhine amusingly flirt with each other in dialogues, but after an hour and a half everything disappears, except for lesbian jokes, which can not be listened to by the finale. After the prologue, the characters get to Greenland, where the Chinese myths from past games are replaced by Eskimo legends about mysterious spirits, tupilacs and, of course, Sedna itself.

The problem is that reading about the sea goddess Eskimos in Wikipedia is more fascinating than watching the developments in the new Fear Effect. In the middle of the game, along with soldiers with firearms, strange shadows and huge plump fishes with paws will start pestering you, and in the end Sedna will appear. And, in general, this is all that the writers of Sushee are capable of.

It’s a shame because on the basis of Eskimo mythology it was possible to write a wonderful script – after all, the legends about Sedna are no worse than the tales of dead pharaohs and gods from Ancient Egypt.

It’s just that the first two parts were not without mysticism, so the third one also had to be crammed into it. Fear Effect Sedna, unfortunately, entirely works on the principle “it was before, it will be now”.

 

When the heroes make a fatal mistake, a specially drawn cutscene is activated with their death. In the finals there is a traditional choice, which influences the ending. Even the pulse rate in Sedna remained – only before he replaced the health scale, and now he plays a decorative role, because the scale of health in the new game is also there, and first-aid kits are scattered to fill it up.

Next battlefield game is Battlefield V

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Contrary to all rumors and leaks, the studio Electronic Arts has finally started talking about a next battlefield game. On its official website there appeared an interesting title “never be the same”.

There is also a date and hashtag #battlefield. Well, it looks like we know what that means.

It is noteworthy that a week earlier, on May 17, will be shown the gameplay of Call of Duty: Black Ops 4.

After a long period of rumors and leaks EA has officially confirmed that a new Battlefield is called Battlefield  V .

As previously reported, a full announcement of the game will be held on May 23.

Battlefield V will be presented during the live broadcast.

And on the  official website  you can already learn how to watch the stream and do not miss anything.

Recall that Battlefield V comes out this October.

Numerous rumors indicate that we are waiting for the setting of the Second World War.

At the end of this month, we finally find out which setting prepared for the next battlefield game of Battlefield studio DICE and how aspect truthful were all those rumors that filled the network from the beginning of the year.

On the EA official site, players were able to find a page called Never Be the Same.

Which easy to hard contains only the date – May 23 – and the #battlefield hashtag.

Much more interesting, however, the very process of finding this page, the link to which was hidden in one of the “Easter eggs” Battlefield 1 .

On the map of Fort Wo you can find a locked door with the inscription “Insulator”.

Because of which strange sounds came.The door excited the minds of the players for a year.

But only now they managed to open it at last.A fresh patch added a system of buttons hidden behind the posters to the map.

READ MORE:Battlefield 1: In the name of the Tsar

If you click on the buttons in the correct order, the door will open.And for an unexampled room appears an abandoned prison cell.

In it you can find many interesting trivia, and in all the details to consider the camera you can in the video from Westie.

The funniest thing is that drops drip from the tubes located in the chamber.

And they do not just drip, it’s Morse code. “Ripped” message is a link – ea.com/neverbethesame.

Yes, the one that leads to the page with the date of the announcement of the new Battlefield.

Judging by the name of the page, the series Battlefield will never be the same. So it remains to wait until May 23.

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Destiny 2 news- a collection of various new information

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In the topic of the 25th you can find an interesting destiny 2 news and picture that reflects already planned and future plans for various updates.

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At the moment, the game has already installed the update 1.2.3, the final part of which will begin in late July, along with the event “Solstice of Heroes” (I already talked about this in a separate topic).

The next major update is expected only on August 28, in its detailed description.

Many immediately noticed the features that are characteristic of the addition of Forsaken.

Also, I recall that the event at the end of July will end on August 28.

In principle, this will generally result in the issuance of various buns for the first year of the game.

Update 2.0.0 in August will bring with it a number of significant changes.

READ ALSO:Octopath Traveler for Nintendo Switch became a hit in Europe

And yes, a funny factor – the version of the game will jump sharply from 1.0+ to 2.0.

  • The change in the system of weapon slots is the same feature that many have been waiting for. And it will be installed a little before the new add-on, so that everyone can get used to it.
  • The systems of weekly tasks and tests in various activities will also be updated.
  • Will be added to the heroic variations of the plot quests.
  • Finally, it will be possible to delete unnecessary shaders in whole packets, instead of one at a time.
  • The storage will increase by 200 more cells so that you can store even more different equipment.
  • Director updates – here I do not understand what I mean at all, so maybe different other changes are indicated.

But that’s not all that includes a new road map.

It ends with a fairly large list of changes to the Forsaken add-on.

Here it is worthwhile to note that some events run on schedule can move forward slightly at a later date after the update is launched.

Well, during the new fourth season in the PvP mode.

And the developers decided to remind again that one of them will be an exclusive for the PlayStation platform.

Most likely, you already remember the basic features of Forsaken.

But let’s look at them again, based on the new roadmap:

  • Adding a collection system, from where you can then copy different equipment and some consumable items.
  • Returning the loss of weapons with random characteristics and perks, please note that this feature will only work on the equipment of the Forsaken add-on and above.
  • Opening of new triumphs of season 4 and the second year of the game.
  • Recycling the mod system, now they will not increase the level of light, but only add special new bonuses.
  • New maps for PvP and the mode, which we’ll talk about below.
  • The general meaning of light will now be an important component of the iron banner and in the test of nine.
  • And other various changes, about which I have repeatedly told in the articles.

Destiny 2 news

Further, thanks to the magazine Game Informer, now we finally learned what the new PvP mode is.

Looking ahead, I can say that it turned out to be quite interesting and.

Most importantly, fast, compared to the rest.

The mode itself is very simple and it will be easy to understand from the first minute.

And the map on which you managed to play Game Informer is small and convenient for this mode.

READ ALSO:Adventure Time Pirates of the Enchiridion

The task of both teams is to grab a special repository of the enemy in order to win in one round.

You can do this only after you capture a certain point – the decoder.

There will be two teams fighting, four men each.

Each team appears in the corners of the map and then it needs to reach the center as quickly as possible.

Since there is a special control point for the capture.

So you’d better advance there at the same time.

Otherwise you can miss the initial moment.

The fact is that after activation, only one team can capture this point.

In a standard way, simply standing on it without enemies.

And only after that, the enemy team on their side will begin the process of preparing to activate the capture of the storage.

Now one team just needs to capture it, and the other – to protect its storage from the attack.

And both teams will also all appear in the initial spawns.

And if at the moment when the timer shows 0:00.

Roughly speaking, for victory you just need to coordinate your actions correctly so that all the members of your team participate simultaneously in battle.

For the time being, I, as someone who does not like too long matches, this PvP activity is very fond of.

Most likely, after the release of the update, I will be more likely to participate in PvP.

Destiny 2 news

Destiny 2 news

Destiny 2 news

Well, in the end, I decided to touch on a rather unusual topic.

Like the loss of the new exotic sniper rifle “Whisper of The Worm” and why everyone is trying so hard to get it.

With a more detailed examination of its characteristics, you will see the highest rate of damage.

But it is still easier to perceive the numbers than to compare the length of the characteristics bars.

Please note that all the figures were based on personal experience and various videos from YouTube.

While not taking into account the special bonus from the modifier of the prestigious raid this week.

  • The boss of the steeple spire (damage to the cans on the back) – the usual around 16 + 1 thousand, under the pool of warlock it becomes 30+, but sometimes there were numbers and 20+, that’s probably most likely already in the head.
  • Shrimp (damage only to the head after opening) – the usual damage of 77,000, under the pool of warlock 92+.
  • Kalus (as far as possible pure damage on critical points) – everything depends on the stuffed skulls. With 82 turtles net damage is about 88,000 +, and already with 104 turtles under the warlock pockets, the damage greatly jumps to 180,000. The maximum damage that I could find, with 102 turtles with a warlock puddle and a buff from raid gloves, was 220,000.

Thus, even now it is possible to draw conclusions why at this moment it is necessary to try to get this rifle and then to beat out the catalyst.

Most likely, it will remain the same strong in the new addition.

Especially after you pour in it the maximum possible light.

And with the catalyst made, its damage should grow even more.

The post Destiny 2 news- a collection of various new information appeared first on MMORPG TOP.

The authors of RAGE 2 about the open world

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About the decision to take up the continuation

Frankly, we all in id always wanted to create a cool shooter with open-door.

Just look at our games – mostly linear FPS, in which everything strictly follows the plot.

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 For a long time, we did not have enough technology or people to create an open world.

But now we have Avalanche, which is perfectly able to work with such elements.

And she also has a suitable engine – Apex Engine.

That’s right, at the heart of Rage 2 is not id Tech, but Apex.

And since we now have both a suitable technology and people who know how to work with open door.

We are sure that the second part will be much better than the original.

See Also:We Happy Few Game Review

The world that we have turned out to be huge and extremely diverse, and most importantly – it is full of content.

Gamescom 2018. The authors of RAGE 2 about the open world, quests, weapons and DLC. - Image 2

About Rage and Rage 2 communication

The plot is almost unrelated.

Yes, these games share one world and the universe.

But in order to understand Rage 2, you do not need to go through the first part.

In addition, the continuation is markedly different from the last game, where there was one desert.

In the second part there will be marshes, jungles, and green cities.

Well, and the desert, of course, where without it – post-apocalypse all the same!

See Also:Octopath Traveler for Nintendo Switch became a hit in Europe

You can move between these territories without barriers.

So explore this world. Who knows, maybe you’ll find a secret location?

In short, Rage 2 can hardly be called a direct sequel.

This is a completely new story, another hero, unfamiliar characters.

Yes, the conflict that flares up in the game world.

Someone may seem familiar, but it is only in general terms.

The protagonist of the sequel is Walker.

The last Ranger of the Wasteland.

He will have to challenge the army of the Government.

Headed by General Cross, who decided to establish his post-apocalyptic world.

The adventures of Walker will begin in the marshes.

But he will quickly fall into the “big” world.

Where his friends and enemies will wait for him.

The last much more, of course.

About opponents

Almost all the factions in the game will be enemies of Walker, but this is due to the world and certain events.

For example, the soldiers of the Government from the very beginning were hostile to the inhabitants of the wasteland.

See Also:Monster Hunter World tips and tricks

The bandits are all clear, others have their own motives.

Of course, there will be a place for friendly NPCs and even entire settlements where the hero can walk freely, but there are not many of them.

And yes, everyone – both enemies and friends – will have their own goals and unique characteristics.

Gamescom 2018. The authors of RAGE 2 about the open world, quests, weapons and DLC. - Image 3

About weapons and special abilities

The main thing: Walker will be able to carry the entire arsenal, as a hero DOOM.

This is important, because you will have to change guns very often, and it’s not just that ammunition can end.

Just the more weapons, gadgets and abilities you use, the more effective Walker will be.

A shootout – more beautiful.

He will be able to discover the abilities as the story progresses, but we will tell you about them in details later.

While players know only about two skills – directional shock and “impact on the ground”, both of them have been shown in numerous trailers.

At enemies, by the way, too there will be the abilities, but it is a spoiler, therefore we are silent.

The symbol of the series, the wing-trap (boomerang) in Rage 2 will also be.

With its help, you can kill enemies behind the shelter, finish off those who are difficult to hook from firearms, and so on.

Boomerang this is amenable to improvement.

So at some point it can generally become the main weapon.

About the open world

The size of the world of Rage 2 can be compared with the worlds from past games Avalanche.

This is the merit of the Apex engine – with its help it is much easier to “collect” openword.

Which in the new shooter will be big not only in width, but, let’s say, in height.

See Also:Splatoon 2 Octo Expansion Review

That is, there is a place for caves, mountains, pits and elevations – in general, elements that expand the world up and down.

To explore every nook or cranny is your choice.

It is clear that you will get the most pleasure if you study the world and go through the story.

Although you will not be forced to do both.

Want – go to the main quests, you want – distracted by additional activities.

We refused to plan missions in the spirit of “A-B-C”.

So you have to decide in which order to perform certain actions.

And another thing: if you passed the game and realized that you want to return to it.

See Also:Zelda Hyrule Warriors: Definitive Edition

Then you will need the freeplay mode, which will open after the final credits.

In short, no “points of no return” and other such turbidity – just play in Rage 2 and have fun.

Gamescom 2018. The authors of RAGE 2 about the open world, quests, weapons and DLC. - Picture 4

About transport

In addition to the usual wheeled vehicles in the Rage 2 will also be original pieces like flying cars.

They can be customized, including changing weapons and installing upgrades.

Challenges, tied up in the race, will return, but will be harmoniously integrated into the game.

There is no need to open or bother about it at all.

These tests are just there, subscribe to them if you want.

The novelty of Rage 2 is the ability to chase caravans of different factions.

This is a separate type of mission, where it is necessary not only to skilfully drive, but also to shoot accurately in response.

Caravans will travel around the map constantly, and if you suddenly miss one, you can rob him later.

See Also:Splatoon 2 Octo Expansion Review

Note only that these columns go for a reason – they are well protected from attacks and can adequately answer Walker.

About cooperative mode

Rage 2 – a game about the hero alone.

We remember that in the first part there was a separate cooperative regime.

But in the continuation nothing like this will happen.

Only you, your machine and a crowd of bloodthirsty opponents.

Gamescom 2018. The authors of RAGE 2 about the open world, quests, weapons and DLC. - Image 5

About add-ons

We will definitely support the game after the release – at least a few small free add-ons.

What’s there to pay for DLC, while it’s hard to say – it all depends on how Rage 2 will be accepted.

If I’m frank, I’d like to, of course, release a couple of large additions.

About the date of release

Rage 2 will be released in the spring of 2019.

We know that there will be a lot without us, but what can we do?

And no, you do not have to worry – simultaneously with Doom: Eternal our game does not appear.

So you have enough time for both, and for the other.

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Destiny 2 Forsaken DLC

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It will be on September 4, 2018 to bring two new destinations, a new PvE / PvP Gambit mode and a new portion of the story to be more daring and darker.

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You will return to the Reef to The Tangled Shore to escape the Prison of Elders refugees.

Besides, you will visit The Dreaming City, which was designed for end-game content such as a new raid.

Otherwise it is the home of Awoken, a faction of blue-skinned people.

Besides, look forward to the new Supers for collecting, new weapons and other common stuff in the datadis.

The creators say Destiny 2 Forsaken will answer all the feedback they received last year.

They say such a fulfilled wish of all the fans. Whether you buy DLC or not, some of the favorite things will come back from the first Destiny 2.

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He will not forget even smaller packages through Annual Pass: Black Armory, Winter Joker’s Wild (Spring 2019) and Penumbra (summer 2019).

The closest is the Solstice of Heroes event planned for July 17, which will permanently return a six-to-six crowd.

The players did not have enough of the former excitement, danger, adrenaline in the blood did not boil from the realization of the end of the world and the fear of immortal evil, as it was with Oricks, the King of the Possessed!

It can be safely called a standard villain, which the authors skillfully seized before the release of The Taken King – during the final battle with his son.

The Prince of the Hive was named Mole, the Son of Oryx.

He fell from his own sword, but his death gave rise to more questions.

What kind of portal did he try to open during the battle?

Why the Son of Orix?

Who in general is Oryx? Of course, Google did not help.

Destiny 2 Forsaken reminds the final breakthrough, as if all the employees of Bungie gathered at a round table and agreed to give theirbestfor the last time.

Something similar happened in 2015, with the release of The Taken King ,which turned the first game of a good shooter with a lot of problems in an excellent game with a good storyline and a mountain of entertainment.

In some ways, Destiny 2 Forsaken was even better, at least thanks to Bungie’s clear plans for the future.

Now is the best time to return to Destiny 2 , if in a year the game managed to disappoint.

Without some flaws, of course, there were not, but no one expected the ideal.

 

The review of the “Forsaken” puts in an unfavorable light all the other DLC for the second part, although there is nothing wrong with them.

For a small cost, they offered a story campaign for a couple of hours and a few exotic cannons, the search of which took up to a couple of weeks (there is no update of the week – there is no quest!).

At the same time there were new raids, and an additional wing of the raid, and maps for the crucible.

All this significantly increased the number of weekly activities.

Only the beginning

The campaign was not the shortest.

But after the victory over Uldren, history does not end.

In addition to the muddled coasts, which represent a large area with patrols and open activities.

The Guards after some actions will open another major zone – the city of dreams.

A beautiful location with breathtaking architecture offers additional entertainment.

Including the “Blind Well” arena, where the owners of found or purchased “tickets” can participate in battles with waves of enemies.

So many years have gone by, and Bungie still can not realize the human system of selecting players in such modes – one should hope that you will not go there alone.

And constantly fly into orbit and return for the sake of finding random comrades.

 

The main thing is that it became much more fun to play.

Because the shooter finally returned weapons with random bonuses.

 

It is still unclear why the game was originally an idiotic system with two main types of weapons that did not introduce anything new into the series and severely limited the possibilities in combat. 

But now everything is fine – and from PvE you get pleasure, and from PvP.

 

Locations of it are plain and simple – desert as it is.

But if you go a little deeper into the heart of the abode of the Fallen.

You can stumble upon saloons, underground caves with smuggling.

A cemetery of space ships and even the collapsed Hive ship. 

 

Where the foot of guards had not previously walked.

 

If in Destiny 2 developers made a lot of mistakes, then in Destiny 2 Forsaken many flaws were fixed, even for this.

And had to borrow something from the first game.

So let him under this review flaunts “Amazing”.

I want to once again give the game a chance.

Although you understand that Bungie at any time can spoil everything and disappoint.

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Call of Duty: Black Ops 4 Review

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I have nothing against the fact that there is not a single player in the game.

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Besides the first Black Ops, there was no iteration to say something about the narrative thread, so there was nothing in my mind, nothing happened.

Multiplayer

You can remove a single player from Call of Duty, but you, of course, can not get a multiplayer game that will remain unchanged and true to the series.

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Now you do not think that something has happened, and the game has undergone significant changes when it comes to multiplayer games.

This is the same gameplay and weapon with all kinds of weapons, from assault rifles to SMG, LMG and sniper rifles.

There are weapons for players of any type.

For example, I have a weakness for sniper rifles, but in Call of Duty I can’t feel as good as Battlefield, perhaps my inability to adapt to the game.

Therefore, I return to what is going on, SMG and automata.

We have new maps and game modes, but also things that were caught by Black Ops 4 and stayed there, for example, Nuketown, the iconic map of this game.

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In addition, we still have some old operators (Ruin, Seraph, Firebreak) who decided to visit the monitor screens, but also invited other friends to meet with us (Ajax, Recon).

From my point of view, the multiplayer game Black Ops 4 is a swamp with a different hat.

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Salt and pepper in addition to the meat that I have tried so many times that it at least reached me. Of course, I will try this game, but just warming up for Blackout.

 

Blackout

As we are talking about Blackout, this Battle Royale, which came from nowhere, is an important addition to the series.

The reason is very simple. It is clear that the world is no longer playing alone, or … please tell me that this is not so much an experience as a multiplayer one, but there are people like me who are tired of both experiences.

Therefore, the decision to put the Battle Royale is not a bad move, as it brings a new breath not only to Black Ops 4, but to the whole Call of Duty buzz.

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For those who have played Battle Royale in their lives, Blackout follows a classic recipe, namely.

See Also:Assassin’s Creed Odyssey Editions Review

You and other dozens of people are thrown into the area, and you have to fight to the last person or the last team left.

The difference comes in the style of the game, which runs and the guns.

But depending on where you are on the map (more privately or action) will either give you a multiplayer classic experience or a snake experience in the grass who is just waiting to bite you.

To avoid biting envelopes, it is advisable to find fast armor and some bandages, medicament kits, and injury kits.

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I found it interesting that in addition to these classic elements of healing.

We also have temporary, widespread benefits that will wake you up.

With their help, you can no longer make noise when moving through a reed or a ladder.

Or you can take a bigger breath by shooting your sniper or knowing exactly when someone is pulling you.

Almost every one of them has utility for a particular situation where you can find yourself.

And they can vary depending on where you are on the map.

You must bear in mind that because of these benefits, there is always an alternative.

For example, if you are on the Construction site, where the wrong move will lead you underground because of the damage you take.

Of the enemies who seek to give you only bully mobility.

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Any weapon you do not appear at a distance.

You could risk using the privilege and go off with life.

Jumping off buildings against the fight, someone uses only fists.

This is just one of dozens of situations where you can be.

See Also:Red Dead Redemption Secrets

This is what H1Z1 might be if someone else worked, but this is an arcade that falls under your skin and does not let you go because it has certain elements, such as the map you are urging them to explore.

Each main area of ​​the game is represented by a Black Ops 4 card.

So we have Nuketown, Array, Asylum, Factory.

Of all the funniest ones, there were areas where you dealt with zombies.

This little ride will take you out of the Royale bubble and lead you into a fun zone for a few seconds.

Some areas also have a specific theme, such as the Refuge.

See Also:State of Mind Game Review

Where you now have the impression that your prankster is behind the curtain.

Thus, these small changes, besides the fact that they wear well in the arcade mode of the game.

Make you really enjoy the experience.

But let’s not bother him too much.

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But Blackout has some rather annoying bugs.

Such as the last game an unbearable mistake,which was in some way.

You could not rob directly on enemies or teams, and, oddly enough.

Most of the time that was taken did not work well.

Since we are talking about mining.

I think that for the first time I need to adjust my control scheme in the game.

Because I am a little behind the inventory system.

Healing equipment or perks are not stacked up.

So you must be careful that you shoot down a weapon (only two numbers) also have attachments.

And if you want to change something you must quickly go from one tab to another.

Blackout is a serious opponent for Battleground PlayerUnknown. Although the rhythm is different.

The two games are part of the same spectrum.the Battle Royale.

As eSports, I do not think it will be successful.

Not because of the players, but because of the public.

It is very difficult to watch a game with dozens of people on the battlefield.

Therefore, the attention of the audience should be carefully monitored and directed to those battles or scenarios that have the greatest potential to keep them moving,

In general, a good gaming experience.

Which I hope will be rewarded only by a large amount of content in the near future.

Otherwise, he is likely to suffer the same fate as H1Z1, but without F2P.

Zombies

I reached the last point, namely Zombies gameplay plays me no less, probably because I played a bunch of Left 4 Dead.

I mean hundreds of hours, therefore, experiencing associated with this category, does not really attract me.

However, it never stops telling you about my short adventure in a zombie.

Scarlett Rhodes, daughter Alistair Rhodes wants to know what happened to her father.

But to achieve this goal you must first fight with endless zombie hordes who are not only her way.

But companions are Bruno, Diego and Stanton.

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The charm of this type of game is preserved by the interaction between the characters and the characters through various responses.

And the cards make a big contribution to saving this.

Which makes Zombie a part of every Call of Duty Black Ops.

We go to the arena of the Colosseum.

Whose viewers rush to broken heads and bloodied bodies to utlimele moments before they ever stay at the bottom.

To successfully complete each mission, you must use the weapons, privileges, elixis, and talents that you have before.

You can still go to the weapon,but the remaining 3 items can not be changed after the start of the game.

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The goal is survival before hordes of zombies, not individual heroism.

So you need to constantly communicate with your teammates to make the best decision.

Otherwise, you take it from scratch every time.

findings

Initially, I was skeptical of another Call of Duty because Infinite Warfare and WW2 gave me a bitter taste.

I felt like Mason, and someone shouted at him: “What do the numbers mean ?!”

No longer had the strength needed to further digest another game, the gameplay was repetitive and boring.

But here again Black Ops 4, which makes me I am mistaken in CoD .

But I have to be honest. If the game had only a multiplayer component.

This review was likely to be much shorter and more acidic.

It remains to be seen what Treyarch will do next. What will they focus on?

I think you should beat the iron while it is hot.

So more resources are directed at Pass the Battle Zombies and multiplayer Blackout and not so much to convince more people to buy.

Even me, if he is satisfied, to earn the price of the game again.

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Red Dead Redemption 2 PS4 Review

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Well, it’s time to tell about the Red Dead Redemption 2 PS4 from the studios Rockstar Games

Perhaps the worst thing you can do in a review of Red Dead Redemption 2 is just to list what you can do in the game and how much it all worked out in detail.

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And we want to do it, because we have a game of possibilities here!

Here you can wash in the bath – and this is a separate mini-game.

You can rob almost all types of transport of the time.

And everywhere will have its own characteristics.

You can hunt and fish – these are separate games in the game.

Because almost two hundred species of animals and fifty fish are no joke.

You can clean weapons, customize saddles on a horse and make camps in the forest.

What is most amusing, Red Dead Redemption 2 is in many ways similar to Kingdom Come.

Her world is realistic – there is no place for gangsters and incredible adventures that lurk behind every bush.

See Also:Red Dead Redemption Secrets

No one will jump around you, trying to entertain every second.

A huge field can be just a huge field – are there huge empty fields in the world?

Here, and no one forces us to walk in them – in the game as well.

And through the forest, you can wade through for a long time and no one there except badgers can be found there.

And no one bothers to create stories on their own. Here is a lone rider jumping – say hello to him? Or maybe rob?

Threats, gunshots in the air and now he has already rushed off the horizon – his mare turned out to be faster, and your accuracy has let you down.

See Also:Telltale Game announced the closure of their studios

In an hour you will meet the same traveler in the city, he will recognize you, make a fuss and make a fight. You may have to sit in jail.

But maybe you are lucky, in the same city, for example, a hunter rescued from a trap will recognize you, introduce you to a gunsmith, give a new rifle.

The gunsmith, however, you will not be happy and will throw a couple of caustic comments about the fight, which you drunk in a local saloon two days ago.

And the owner of the hotel will meet at the reception with a bandaged head – because he flew in that very fight.

All this can be a consequence of both plot episodes, and absolutely random, arranged by you personally on the go.

That’s the world of Red Dead Redemption 2 PS4 and breathing.

Therefore, this is the best Rockstar game, and every new Rockstar game is the best.

You understand how the system works. Imagine complex chains of scripts and triggers over which Rockstar programmers sat for 7 years, 100 hours a week.

But the sensations are amazing.

Ordinary unnamed NPCs turn into people: kind, vindictive, cowardly, cocky-living.

And the world comes to life. And you are part of it.

He constantly reacts to you – and not only procedural bandits in the bushes.

In Red Dead Redemption 2 PS4, the sea is a pleasant, well thought out and animated routine, from which you don’t get tired even in a hundred hours.

Perhaps it will be enough for two hundred, and a thousand.

But the game does not slip into a hardcore survival simulator – it knows all things and weakens “realism” where necessary.

Where the long trip is still worth wasting, she also knows – Rockstar has a great chuik for this thing.

And, of course, the epoch itself is important. 1899th – symbolic year, the decline of the Wild West, one step before the new century. Civilization came to the frontier, still inhabited by people who do not know life without violence and endless freedom.

They have no place in the new world, and the old one is about to be taken away – the game tells them about them. Disgusting, but regrettable poor fellow.

The Wild West in Red Dead Redemption 2 PS4 is a world where Valentine coexists, a village saturated with mud and whiskey, a caricature settlement from westerns, and San Denis – a big city written off from New Orleans, with electricity, restaurants, art galleries and other benefits of the new century .

Between them half an hour away. The past and the future are just one step away.

San Denis is growing, Valentine – and with it other similar places – is dying. In San Denis, the “elegant”, neat Italian mafia is operating (and you will have to deal with it), while outside the city walls ragged bandits are still riding on horses

The Wild West in Red Dead Redemption 2PS4  is ugly and beautiful at the same time. Incredible nature and bone-breaking violence. The first wonders of civilization and the pitch-black smoke of plants covering scenic views of the city.

Gentlemen in expensive tails, and miners choking in the mines.

Elegant shoes and dirty boots, bitten by an alligator in the marshes.

All this in a variety of scenery – from the classic prairie to swamps and snow-capped mountains.

Visually, the game at different times resembles all known westerns at once – from “Django”  to “Bone Tomahawk” and the whole classics of the genre.

Ultimate, correct, beautiful Western for all – no matter which subgenre of this direction you prefer.

Red Dead Redemption 2 PS4 is purely plot content for 50-70 hours. From the commercials, you can cut the series for several seasons.

This is not counting the “big” side-quests, from which the whole story arches, separated from the main story, flow.

Do you know what is the best in this?

There are no mechanics pushing the player into the openworld – there are no pauses on “do it, until a new story quest opens.”

You can just sit down and go through only the plot. Yes, it turns out that it was possible.

But I do not advise doing so. I have described all the delights of the open world above, but there are those big side quests.

They can take two to three hours of time, they are not always easy to find, but they are also insignificant and infrequent, but they affect the main plot.

But what they always do is tell cool, self-contained stories.

Otherwise, how do you get to know Tesla’s local counterpart (developers  avoid real names) and help him build a robot?

How do you become a dikozapadnym detective and go to investigate the mystical cases in the village lost in the swamps?

How can you help the mayor of San Denis in solving a mass of sensitive issues and test the first electric chair in history?

The main storyline on the background of the often insane stories from the side, fortunately, does not sink.

In many respects, thanks to the main characters, of whom there is a mass here – everything is not limited by Arthur Morgan. Dutch, Marston, the gang itself – no less important characters.

You will memorize all the names. And all, of course, disgusting bastards and murderers who want a free, though not very peaceful life.

So just know – the plot is excellent and it is written on a good book level.

He surprises, turns everything up completely unexpectedly and does not regret the player’s feelings.

Puts pressure on the patient and acts with the unprincipledness of the gangster when it is needed.

But more importantly, the story sensibly reveals the prerequisites for the plot of the first part and lasts exactly as long as necessary.

Well, maybe a little longer, okay – Rockstar still loves to tighten up separate missions.

But the characters here have the most subtle inscriptions of characters and personal stories.

But they still need to be dug up – communicating, running with the characters on hunting and fishing, helping out on trifles.

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